![]() ![]() Cleveland's AA is better for escort because of the superior dual-purpose AA, while Pensacola is more effective at defending itself due to the difference in Bofors mounts. Also, Cleveland's AA is not strictly better than Pensacola. I would take that skill if you literally have not enough points for anything else at the end of your captain's training (19 points). You are already on AA overload: you don't want to go too deep in that field and then lack options when the CV decides it's not worth the risk of putting planes near you (or if CV is absent entirely). It's your ships, it's your setups.The extra catapult is unnecessary, in my opinion. You specified no information on you preferred style of play, so it's hard to really show much other than what we favor personally. Were I guaranteed a more fun game, I would swap Range for either Reload or Legendary upgrade. ![]() T10 sucks with passivity these days, 15.8km range often isn't super comfortable with so many super BBs shooting at you from 20+kms due to being CV-spotted. ![]() I also take range instead of both reload or legendary mods. I just happen to take heavy AP rather than added health, as I share this build with Alaska. If not taking it, you have tons more choice, I personally don't quite know what I would use.įor DM I use a typical heavy cruiser build - modules=1111&upgrades=144222&commander=PCW001&skills=4572169&ar=100&consumables=1111&pos=0 This uses IFHE, you may not be keen on it. ![]()
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